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Windows server 2003 r2 standard edition with sp2 trial free. Windows Server 2003 – SP2 (Service Pack Two)

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Internet Explorer 1 venne pubblicato il 17 agosto , a pagamento con Microsoft Plus! Ha abbandonato tuttavia il supporto a Windows XP. La prima versione di Internet Explorer per Macintosh fu la versione 2.

L’ultima fu la versione 5. Le prime versioni vennero sviluppate sulla stessa base di codice di Internet Explorer per Windows. La versione 5 includeva il motore di rendering Tasman. Internet Explorer Macintosh Edition disponeva di funzioni particolari che non si trovano spesso nei browser odierni, come la funzione Raccoglitore, la funzione Gestione aste e la barra laterale Contenitore pagine. Pocket Internet Explorer 1 fu messo in commercio il 18 novembre Con Internet Explorer Platform Preview si intende la serie delle versioni di test del motore di rendering Trident in sviluppo per una versione successiva di Internet Explorer, destinate agli sviluppatori Web che intendono vedere in anteprima la successiva tecnologia di piattaforma Web.

Il 26 luglio Microsoft ha reso disponibile una beta pubblica di Xbox Live software di sistema 2. Le principali critiche rivolte ad Internet Explorer riguardano la sicurezza. Sono state accertate e segnalate delle falle che consentivano a un sito malevolo di eseguire codice arbitrario sulla macchina dell’utente. Spesso questi problemi sono legati all’uso della tecnologia ActiveX , che permette ad un sito di caricare sul computer dell’utente un software eseguibile.

Sebbene l’installazione di un ActiveX richieda l’esplicita autorizzazione dell’utente, alcune falle di sicurezza ne permettevano l’installazione automatica. I problemi di sicurezza del browser Microsoft hanno favorito la crescita nel mercato di browser concorrenti quali, ad esempio, Mozilla Firefox , Google Chrome , Opera.

Fino alla versione 3. Dalla versione 4. Internet Explorer 4 venne poi preinstallato in Windows 98 con l’integrazione della shell attivata di default e non disattivabile. Nel gennaio del l’ Unione europea ha aperto una nuova causa antitrust contro il programma. Il filtro anti- phishing di Internet Explorer 7, se attivato con l’opzione “real time Phishing notification” , invia tutti gli URL ai server centrali di Microsoft per la verifica degli stessi.

Microsoft comunque, attraverso la propria privacy policy, dichiara di garantire la privacy degli utenti. Per disattivare l’impostazione, l’utente deve andare manualmente nelle impostazioni del browser. Roy Fielding, uno sviluppatore del server Apache , ha imposto nel codice di Apache di ignorare deliberatamente il segnale Do Not Track fornito da Internet Explorer 10, accusando Microsoft di «deliberato abuso di standard aperti»:.

That’s all it does. It does not protect anyone’s privacy unless the recipients believe it was set by a real human being, with a real preference for privacy over personalization. Microsoft deliberately violates the standard. They made a big deal about announcing that very fact. Microsoft are members of the Tracking Protection working group and are fully informed of these facts.

They are fully capable of requesting a change to the standard, but have chosen not to do so. Microsoft knows full well that the false signal will be ignored, and thus prevent their own users from having an effective option for DNT even if their users want one.

You can figure out why they want that. If you have a problem with it, choose a better browser. Non protegge la privacy di nessuno a meno che i destinatari non ritengano che sia stata impostata da un vero essere umano, con una reale preferenza personalizzata per la privacy. Microsoft viola deliberatamente lo standard. Hanno fatto un bell’affare annunciando proprio questa cosa. Sono pienamente capaci di richiedere una modifica allo standard, ma hanno scelto di non farlo.

La decisione di impostare il DNT come impostazione predefinita in IE10 non ha niente a che fare con la privacy dell’utente. According to this data set, Firefox 1. The issue here was clear, assuming the data was correct: Despite its multi-year development, IE 7 would offer only a negligible advantage over IE 6 in a key Web technology.

Secondo questi dati, Firefox 1. Il 16 dicembre , [11] Microsoft ottenne da Spyglass per 2 milioni di dollari [94] la licenza per Spyglass Enhanced Mosaic , [28] [29] da cui sarebbe derivato Internet Explorer 1 , con un contratto che prevedeva il pagamento a Spyglass di una tassa di base trimestrale a cui si sarebbe aggiunta di volta in volta una quota derivante dai ricavi di vendita del browser.

Nell’ottobre [97] Synet Inc. Aggiornamento di sicurezza. Altri progetti. Da Wikipedia, l’enciclopedia libera. Internet Explorer software. Questa voce o sezione deve essere rivista e aggiornata appena possibile. Se puoi, contribuisci ad aggiornarla. URL consultato il 27 maggio URL consultato il 7 agosto URL consultato il 2 giugno archiviato il 2 giugno URL consultato il 25 giugno archiviato dall’ url originale il 25 giugno URL consultato il 5 luglio URL consultato il 25 marzo URL consultato il 22 febbraio archiviato dall’ url originale il 29 ottobre URL consultato il 4 novembre URL consultato il 21 febbraio URL consultato il 15 agosto URL consultato il 22 febbraio URL consultato il 17 febbraio URL consultato il 13 luglio Urowsky, Microsoft’s Brief on Appeal , su cyber.

URL consultato il 20 febbraio Department of Justice, 7 ottobre URL consultato il 21 febbraio archiviato dall’ url originale il 29 marzo URL consultato il 19 febbraio URL consultato l’8 maggio archiviato dall’ url originale il 2 aprile URL consultato il 14 maggio URL consultato il 18 agosto URL consultato il 12 aprile URL consultato l’8 maggio archiviato dall’ url originale il 25 ottobre URL consultato l’8 maggio URL consultato l’11 marzo archiviato dall’ url originale il 12 gennaio URL consultato il 10 marzo archiviato dall’ url originale il 7 aprile URL consultato il 16 marzo archiviato dall’ url originale il 7 luglio URL consultato il 10 marzo URL consultato il 26 marzo archiviato dall’ url originale il 18 aprile URL consultato il 13 marzo archiviato dall’ url originale il 14 luglio URL consultato il 10 marzo archiviato dall’ url originale il 22 luglio URL consultato l’8 maggio archiviato dall’ url originale il 23 aprile URL consultato il 26 marzo URL consultato il 19 aprile URL consultato il 26 marzo archiviato dall’ url originale il 14 ottobre URL consultato il 26 marzo archiviato dall’ url originale l’8 dicembre URL consultato il 26 marzo archiviato dall’ url originale il 4 agosto URL consultato il 4 luglio archiviato dall’ url originale il 20 maggio URL consultato il 9 maggio archiviato dall’ url originale il 22 luglio URL consultato il 4 maggio URL consultato il 16 luglio archiviato dall’ url originale il 16 luglio URL consultato il 19 luglio archiviato dall’ url originale il 19 luglio URL consultato il 7 giugno archiviato il 7 giugno URL consultato il 3 luglio archiviato il 28 febbraio URL consultato il 21 aprile archiviato il 23 aprile URL consultato il 16 aprile archiviato il 28 febbraio URL consultato il 18 agosto archiviato il 18 agosto URL consultato il 6 maggio archiviato il 23 marzo URL consultato il 3 luglio URL consultato il 25 giugno archiviato dall’ url originale l’11 giugno URL consultato il 20 giugno archiviato dall’ url originale il 29 marzo URL consultato il 16 giugno URL consultato il 17 giugno archiviato dall’ url originale il 22 marzo URL consultato il 29 luglio archiviato il 29 luglio URL consultato il 16 gennaio URL consultato il 12 settembre archiviato l’11 settembre URL consultato il 22 febbraio archiviato dall’ url originale il 6 luglio URL consultato il 15 gennaio URL consultato il 27 luglio archiviato il 27 luglio URL consultato il 10 maggio archiviato il 10 maggio The Windows 10 May Update a.

See Microsoft Docs for an overview of the new OS features. Two notable features in these releases as well as a bonus tool kit feature for DirectX 12 are covered in this post. With the increasing seriousness of the COVID situation across the globe, many gamer and game developer events are getting postponed or cancelled. That said, there are some digital events taking place instead that you may find informative:.

Visual Studio Update 5 a. Visual Studio Update 4 a. As a reminder, Windows 7 end-of-life for consumer is fast approaching on January 14, There are of course a number of gamers still running Windows 7—thankfully according to the Valve Steam Hardware Survey they are almost all running bit—, and it will remain important in some markets for some time to come.

So, here are a few tips for developers still needing to support Windows 7. The Windows 10 November Update a. Version has been released to Windows Insiders. Visual Studio Update 3 a. Version has been deployed to insiders and will be deployed publicly in late May is being deployed publicly on May 21st , but in the meantime the matching Windows 10 SDK Sorry for having been quiet for so long.

The new site has the entire archive by month and tag. The Visual Studio Visual Studio DirectXMath version 3. Basically, I missed getting DirectXMath 3. For historic purposes you can find 3. The Windows 10 October Update a. Version is now available along with the Windows 10 SDK The Windows 10 April Update a.

I wanted to call attention to this release in particular because I discovered an important and long-standing bug in the library that is now fixed. This is second major update to the The CodePlex archive is expected to stay online as read-only, but with respect to my projects the GitHub version is now the only repo and the CodePlex version is an outdated mirror. The Windows 10 Fall Creators Update a.

Version is now available. This includes DirectXMath 3. Since the release of Visual Studio in March, there have been two minor updates The first update The rendering uses float-point render targets, allowing the lighting to exceed the normal 0 to 1 range.

Then the final result is tone-mapped back into normal range for display. The result is much improved contrast, making it easier to see a mix of dark interiors with bright exteriors, more realistic outdoor lighting, and a host of special effects. This is a bit of a nostalgic navel-gazing like my Windows XP post was back in October , so please forgive my indulgence.

The Windows 10 Creators Update a. Version is now available along with a new Windows 10 SDK release. As part of my multi-year personal project of providing open source replacements for the deprecated D3DX library once found in the legacy DirectX SDK , two libraries are focused on content creation tools and build pipelines.

The first thing to do is get up to speed on Direct3D 11 see Getting Started with Direct3D 11 , especially if you are coming from a background of knowing Direct3D 9.

Windows 10 Anniversary Update a. Note XAudio 2. VS Update 3 is now available for download , including the updated Community edition. For more information see the release notes.

VS Update 2 is now available for download , including the updated Community edition. For more information, see the Visual Studio Team blog.

Be sure to read the Microsoft Docs page as well. I modeled it after the basic template that we ship with the Xbox One XDK that consist of a Game class which sets up a device, swap chain, and timed rendering loop. The Windows 10 SDK It can be installed via an optional install with VS Update 1 or as a standalone installer. VS Update 1 is now available for download , including the updated Community edition. The XAudio2 library in the legacy DirectX SDK makes use of COM creation and reference counting for lifetime management, and a recent investigation has found a problem in this implementation.

In short: in some situations the XAudio DLL itself is unloaded before the XAudio2 objects are completely destroyed, thus leading to an access violation. This normally happens on exit, although the exact details of when it might be evident depends on exactly which version of Windows you are using and the overall process layout for your application.

In a similar vein, the July release of DirectX Tool Kit includes two new classes for handling keyboard and mouse input across Windows desktop, Windows 8 Store, and universal Windows apps for Windows In my original post on using the debug layer , I mentioned several tricks for getting helpful behavior out of the Direct3D SDK debug layer for your applications.

An update for Visual Studio is available for download as announced today on the Visual Studio blog. AVX2 is very useful if trying to make a fully equivalent double4 version of all the DirectXMath functionality which is otherwise focused on float4 vectors, but that is beyond the scope of this article or the library generally. At the time, this utility used the It is also included in the Windows 10 SDK.

As you may have heard in the technical press, Microsoft is a more open-source friendly place these days, and has embraced GitHub for a number of high-profile projects. For the immediate future, I plan to maintain both sites equally with the bulk of the documentation still residing on CodePlex , but you can get full source and releases from either location thanks to the magic of distributed VCS.

Developers can of course continue to use the legacy DirectX SDK once they apply the workaround for the existing installation problems with the Windows 8. Presentations for our Game Developer Conference content from this year were recorded and are available now on Channel 9.

For people new to DirectX development, Microsoft Docs provides numerous tutorials for writing Windows Store apps, Windows phone apps, and Universal apps which all begin with creating a new project using a Visual Studio template built into to VS or VS For people targeting Win32 desktop i.

Instead, you have to use the generic Win32 project and then add support for Direct3D such as is done with the Direct3D Win32 tutorial. The Windows 8. There are a number of minor bugs in the library that have been reported by customers since it was released, which will be addressed in future SDK releases. In the meantime, since the code is all inline in the headers, you can make the fix directly to a local copy as needed or work around the issue in your own code. For as simple a task as it seems, tracking time in Windows games is full of potential pitfalls.

There are a number of different ways to do it, and the naive ones seem to work fine initially but then you have all kinds of problems later. An update for Visual Studio is available for download.

It is standalone and builds with the usual assortment of platform tools: Visual Studio , Visual Studio , Visual Studio with the Windows 8. In the same vein as my post on where you can find many of the samples from the legacy DirectX SDK , where you can find all the various replacements for D3DX , and the status of various DirectX components ; this post is a catalog of where you can find the latest version of various tools that shipped with the legacy DirectX SDK.

Lacking that, it at least provides a status or alternative for the tool. For more details, see Announcing Windows There are, however, a number of subtleties that have crept in over the years, including the split between Windows 8 and previous releases. There is also a potential performance problem if you naively try to search for multiple gamepads that are not currently connected every frame due to the underlying overhead of device enumeration to look for newly connected gamepads.

An update to Visual Studio is now available for download. A number of my projects over the past few years have been to provide modern replacements for the full range of functionality provided in the now legacy D3DX library: DirectXMath in the Windows 8.

An update to Visual Studio is now available for download including updated DirectX related features. Windows 8. Here I present them in chronological order of their publication date.

You can see the complete list of recorded sessions on Channel 9 , but here are links to the gaming and DirectX related talks you may want to review. Hope to see you there. In answering some questions today, I remembered a topic I had been meaning to post about for some time: the seemingly simple act of creating a Direct3D 11 device.

Now that VS has shipped, Windows 8. Here is a summary of the changes since the last time I blogged about these projects. Visual Studio RTM is now available. NET Framework 3. Microsoft has moved away from providing samples in SDKs for a number of reasons, but primarily to reduce the size of the standalone downloads and to minimize the size of the SDKs when included in other products such as the Windows SDK being included with Visual Studio.

The MSDN Code Gallery provides an online repository for samples, including both official Microsoft samples as well as community contributions. It also includes some code tidying and a few customer requests. This blog post discusses Application Manifest elements for use in Win32 desktop applications.

Back when Windows Vista launched and the User Account Control feature was first introduced, there was one key recommendation for game developer writing PC games: your game should not require administrator rights to run, and you should add the proper embedded manifest to the game EXE so Windows Vista could tell the game was updated for the new OS. The Visual Studio Release Candidate is now available. There are plenty of options for moving existing code over to newer, more supportable solutions most of which are now shared-source.

The focus of this release has been on improving Block Compression support. The biggest new feature is the integration of the DirectCompute 4. Note that RTM was released on October 17th, The presentations are available on Channel 9. This release includes custom filtering implementations to fully finish out the feature set, and as of this release all the functionality that was in D3DX11 for texture processing is now available in DirectXTex. Volume map mipmap generation now supports all filtering modes and supports non-power-of-2 volume maps.

The second update to Visual Studio is now available for download. As of today, IE 10 for Windows 7 has been officially released. IE10 for Windows 7 includes portions of the DirectX Windows 8 includes a number of changes to the parental control ratings systems supported by Windows Family Safety aka Windows Parental Controls for Win32 desktop games.

These changes are now available on Windows 7 via KB EXE in the Windows 8. When programming graphics applications, one of the more frustrating aspects of development is that you can end up writing thousands of lines of code and when you run it, all you get is a blank screen.

Or maybe a blue screen. Or a crash. But often, not actually a useful image. Errors in state setting, transformation math, and other coding problems can mean your application is completely valid just not useful. There are a number of new features and some bugs fixed in the Windows Imaging Component for Windows 8. This post provides an updated version of the Effects 11 FX11 library. The primary purpose of this release is to remove the dependencies on the legacy DirectX SDK for the D3DX11 headers, but it also includes some code tidying and a few customer requests.

This code is not a good candidate for dual-use scenarios, but there are times when it makes sense to house both the WinRT and Win32 implementation in the same module.

Generally you should prefer to have the client application handle this platform-specific functionality and provide the information needed to your dual-use shared code as parameters, but this is not always convenient or practical. Therefore the overlap is in Win32 APIs that are available to both kinds of applications. Traditional Win32 desktop apps have access to a larger desktop API family, but this is subject to various levels of OS support required for each function.

These two taken together can make it challenging to write shared code libraries and helper functions that can successfully compile for both Windows Store apps and Win32 desktop applications supporting Windows Vista, Windows 7, and Windows 8. In this installment in our series, we cover a few additional instructions that extend the AVX instruction set. Without this support, these instructions are all invalid and will generate an invalid instruction hardware exception.

AVX also introduces an extended register file and a new x86 instruction encoding prefix. The intrinsics are located in the smmintrin. The SSE4. The SSE3 instruction set adds about a dozen instructions intrinsics are in the pimmintrin. The DirectXMath library provides high-performance linear algebra math support for the typical kinds of operations found in a 3D graphics application. The library achieves this by making use of specialized SIMD Single-Instruction-Multiple-Data instruction sets to work on 4 single-precision float values at a time.

The design of the library is itself heavily influenced by these instructions to provide data in a way most friendly to efficient computation. The matrix stack is fairly easy to implement, but the SH math functions are another story. We are making it available here for Windows developers. An application requests a particular feature level or a set of feature levels where the application can optionally use more advanced features if present , and the majority of the capabilities are known already.

This simplifies fallbacks as well, where the application only has to handle a few discrete cases.

 
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Internet Explorer (formerly Microsoft Internet Explorer and Windows Internet Explorer, commonly abbreviated IE or MSIE) is a discontinued series of graphical web browsers developed by Microsoft which was used in the Windows line of operating systems (in Windows 11, Windows Server Insider Build and Windows Server Insider Build , it is replaced . All classifieds – Veux-Veux-Pas, free classified ads Website. Come and visit our site, already thousands of classified ads await you What are you waiting for? It’s easy to use, no lengthy sign-ups, and % free! If you have many products or ads, create your own online store (e-commerce shop) and conveniently group all your classified ads in your shop! Webmasters, . IE10 for Windows 7 includes portions of the DirectX runtime for Windows 7 Service Pack 1 and Windows Server R2 Service Pack 1 via KB Full technical details of what’s included in KB are covered on Microsoft Docs. The primary difference between the prerelease and the final version is that WARP supports Feature Level.