The Flower Collectors on Steam.”An experience that is unique and enthralling”
Flower pc game
Never has flower pc game game immersed us into the poetic beauty and serenity of nature quite like Flower. Feel the awe-inspiring moments as your actions illuminate the screen. The game exploits the tension ссылка на подробности urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the flower pc game.
Like in the real world, everything you pick up causes the environment to change. Its simplicity allows for anyone to play and feel in complete zen and be uplifted by the game. By using the motion controller, players can control their direction and lead the way across the fields. Developed by thatgamecompany. Published by Annapurna Interactive. Poetry in motion Never has a game immersed us into the poetic beauty and serenity of nature quite like Flower.
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View Community Hub. About This Game “It’s an experience that anybody can appreciate and one that offers hope for video games’ potential to stir the soul. Journey through varied landscapes at your own pace, interacting with and changing the environment as you go, and find balance and harmony in your surroundings. This is an interactive escape that takes you on an emotional journey like no other game you’ve ever experienced. See all. View all. Click here to see them. Customer reviews.
Overall Reviews:. Review Type. All 3, Positive 2, Negative All 3, Steam Purchasers 2, Other All Languages 3, Your Languages 1, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Published by Annapurna Interactive. Poetry in motion Never has a game immersed us into the poetic beauty and serenity of nature quite like Flower.
In Bloom The game exploits the tension between urban bustle and natural serenity. Flying through each flower results in a musical chime that harmonizes with the music. The music itself dynamically adjusts as changes are made to the world. The game features no enemies, hit points , or time limits. A single play-through of the game takes approximately one hour.
Although no speech or text is used anywhere in the game aside from credits and interaction hints in the main menu, the six flower dreams follow a narrative arc. The first levels focus on restoring life and color to the landscape. After activating a series of windmills, the player flies through a nighttime field, illuminating darkened strings of lights until they reach the city.
The city is full of menacing metal structures, small arcs of electricity, and washed-out buildings; the player enlivens the city in the final two levels and transforms it into a bright and cheerful place. As the player progresses through the different levels of the game, the city viewed through the apartment window in the level selection screen gradually becomes more vibrant and colorful.
The music changes in scope as the game progresses, growing in scale and complexity and adding to the narrative arc. Flower includes PlayStation Network trophies in keeping with the game’s feel.
While some are objective-based, many are centered on relaxing and watching the scenery. Flower was developed as a spiritual successor to Flow , a Flash game created by Jenova Chen and Nicholas Clark while the two were students at the University of Southern California. Flower was Thatgamecompany’s “first game outside the safety net of academia”. I thought; wouldn’t it be nice if it was a portal that would allow you to be embraced by nature”.
Before beginning work, the development team commissioned two pieces of music that they felt would inspire the right emotional tone for the game to guide their efforts. The team decided that a prototype centered on petals floating in the wind best captured the emotions they wanted to evoke. They made keeping the player in a peaceful emotional state their design focus, and removed elements that frustrated players such as petal collection requirements to unlock levels and game mechanics that were too traditional and made the players too excited.
Chen described the process as “almost like we wanted to throw away the traditional game design, but we end up picking up all the pieces we threw away and putting them back because we know those are actually needed to deliver a good guided experience”. After deciding on the game elements, Flower was produced in only six months. The game’s focus on emotions was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience and that the emotional range of most games was very limited.
Chen tried to make the game focus more on emotions than on a message; he specifically changed the design of Flower when early testers felt there was a message of promoting green energy in the game.
The team specifically cut out deeper gameplay elements because these would have added “challenge” to the game, which, while fun, would not have been relaxing. He worked directly with the development team to integrate the music into the game by adjusting the placements of flowers and the tones that each type played when they were reached. He did this by harmonizing the gameplay with the music, and adjusting the music dynamically to correspond to changes in the game world.
The music and instruments in each level were chosen to correspond to the game world and the level’s placement in the overall emotional arc. The music is composed of multiple layers of acoustic instrument tracks that rise and fall in correlation with the player’s actions. The instrument tracks were intended to be able to stand on their own, even when used in a large orchestrated group as in levels three and six.
The album, titled Flower: Original Soundtrack from the Video Game , contains 8 tracks with a total duration of Flower was well received by critics. Alice Liang of 1UP. She felt that “fun” did not fully describe the game experience, saying that it had a “well-constructed movie’s emotional arc” and that the game’s music, visuals, and gameplay all drew the player into a compelling emotional experience. She also felt that it was very replayable, which offset its brevity.
Though he noted that the game would not appeal to everyone, he described it as “something very unique and very powerful”, referring to it as a “must-play”. You don’t necessarily ‘play’ Flower ; you interact with it”, while Terrones noted the music as the best part of the game’s presentation. In , Flower was chosen through a public vote out of an initial selection of to be one of 80 games showcased in a exhibit at the Smithsonian American Art Museum titled ” The Art of Video Games “.
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Flower lets you take control of the wind as you explore and navigate beautiful, lush environments. Journey through varied landscapes at your own pace, interacting with and changing the environment as you go, and find balance and harmony in your s User reviews. Product details. System requirements. Journey through varied landscapes at your own pace, interacting with and changing the environment as you go, and find balance and harmony in your surroundings.
This is an interactive escape that takes you on an emotional journey like no other game you’ve ever experienced. Key Features: Simple Gameplay Controls — Controlling the game is as simple as guiding the wind in the direction you want to go. Lush and Interactive Environments — Vast grassy fields, blowing in the breeze, create a lush, immersive environment. Immersive and Emotional — Accessible to gamers and non-gamers alike, the game takes players on an incredibly personal and emotional experience.
Minimum system requirements:. Recommended system requirements:. Game details.
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Download The Flower PC for free at BrowserCam. Crazy Apps Mobile published The Flower for Android operating system mobile devices, but it is possible to download and install The Flower for PC or Computer with operating systems such as Windows 7, 8, , 10 and Mac. A detective mystery set in the political powder-keg of Barcelona in You play Jorge, a retired policeman who uses a wheelchair, struggling with a difficult past. Alone on your balcony, you watch the world pass by through binoculars. One stormy night, you witness a murder. Determined to uncover the truth, you form an unlikely alliance with. Feb 14, · In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary “character.” The player fades from an external and stressful world in the opening of this fresh and genuine game only for PS3, and journeys through beautifully vivid landscapes, changing the his surroundings. May 26, · 2 Plant Tycoon – Windows. Plant Tycoon offers the ultimate plant-growing experience. As the owner of a plant nursery, players are tasked with growing and breeding a wide range of plants. With more than different kinds of plants, there will hardly be a dull moment in supply the nursery’s plant selection. “Flower is a remarkable and exquisitely crafted piece of work that transcends the medium effortlessly.” – The Telegraph Part of the first permanent video game collection at the Smithsonian, experience award-winning Flower, now available on PC. Flower lets you take control of the wind as you explore and navigate beautiful, lush environments.